Review: Dragon Ball Z: Burst Limit
Publisher: Atari Developer: Bandai/Dimps Platforms: PS3, Xbox 360Posted on June 12th, 2008 at 11:09am by EripmaV
Visually, the various DBZ characters are here and beautifully rendered. At times, you'll be forgiven in mistaking it for the actual show itself. Fantastic cel shading with a smattering of motion blur really pulls you into the action, just be careful with that special beam cannon, you'll have someone's eye out. One gripe would be the repetitive nature of the animations, there should be an option to skip them mid battle, quite annoying. With all the majesty of the inhabitants of the DBZ universe, you'd assume that there would be plenty of stages to battle through, complete with destructible and interactive environments but you'll be disheartened to learn that this isn't so. After pulling off a particularly satisfying ultimate finishing move or sending someone plummeting to the earth (they always hit the same spot in the particular arena you're in, "darn it") the world's still as fresh and vibrant as when the battle began. Why Bandai? Why?
Sound's pretty much what you'd expect from such a supreme show with the cast of both the American and Japanese dub adding their magic. BGM seemed a bit repetitive and clunky (darn it) at times, probably best to turn that bad boy off whilst you're battling so you can sit back in glee when your ultimate move hits your opponant. Ahh, smug you'll be.
I loved DBZ: Burst Limit, but I do feel alot of this was purely down to teary eyed nostalgia. The actual game in itself is sound but has some rather annoying flaws and real lack of replay ability for the single players once the Chonicles (far too easy to complete) are complete. There is an incentive to keep going and get a Z rating on each of the chapters, but why? It doesn't enthral one into doing so. If you're a die hard fan looking for the ultimate in video game go for one of the Budokai incarnations. Dragon Ball Z: Burst Limit is a lovely game but gaping holes in the storyline retold to the player, repetitive nature of how to pull of special moves and no Buu at all lets it down. Dimps and Bandai, we want Buu!
Oh and for some reason everyone likes to say “Darn it!”.
DBZ: Burst Limit is a good game; it just feels like a casual title as opposed to a real hardcore, bleeding knuckles fighter.
7/10









